Programs I’ll be using


Of course I’ll be using Maya overall but I wanted to add more detail and such so I’ll also be using, with a bit of help….

mud Mudbox

z bur Z brush

uni Unity


Mood Board and Reference Board

refs for island

The style and look of the shack is spread out over all these images, the wooden beams and roof will also be very important in the finished design since it’s open you can see the inside of the roof.

Floor Plan

shack floor plan

What I want my restaurant shack to look like, the kitchen will be an empty room and you won’t be able to enter it. It’ll have a door but that’s it. Everything else is open and has three beams supporting it up. A bar, (still in design mode) and table and chairs are still to be put into the shack. I’ll do another floor plan for the island itself which I’m planning to have boats on shore and palm trees.

Mise en Scene

Mise En Scene is a French term, which roughly means ‘put on stage.’

With this in mind I need all the things that Mise En Scene stands for while creating my scene otherwise how will the audience know what I’m trying to get across in my 3D environment?

Before I go further I want to address what Mise En Scene stands for, to me.

It means to get essential information across to the audience about the time, place and also characters. For my 3D environment it’ll just focus on time and place.

The core things needed to address when and where are;

Setting, lighting and props, I’ll also have movement within my scene to further add to my environment.

I’ve chosen my environment, it’ll be a shack on a small island in the ocean, the shack will be a restaurant with an open eating area and bar, it’ll be located on the small island with nothing more than the sand and a few boats. I’ll be adding fairy lights to the shack to further more tell what time it is. It’ll be set in now times, it’ll have a few palm trees on the island also to show where about’s in the world it is.